Star trek legacy mods
- #STAR TREK LEGACY MODS MOD#
- #STAR TREK LEGACY MODS SOFTWARE#
- #STAR TREK LEGACY MODS PC#
- #STAR TREK LEGACY MODS SERIES#
The story begins in 2159, approximately four years after the events of " Demons" and " Terra Prime" and two years before the decommission of the Enterprise (NX-01) in 2161 (see " These Are the Voyages.") as Captain Jonathan Archer (voiced by Scott Bakula) is sent to search for a missing Vulcan science ship in a nearby star system.
#STAR TREK LEGACY MODS SERIES#
The Original Series era also includes elements from the Original Series films. The single-player campaign spans the three eras of Star Trek: Enterprise (ENT), The Original Series (TOS) and The Next Generation (TNG). Ultimate Universe adds a new mode called "Historical Battles", in which players may fight famous battles from the Star Trek series, from multiple points of view.
#STAR TREK LEGACY MODS MOD#
One such mod is the "Ultimate Universe Mod", which allows players to utilize a mass armada (with both sides' ships chosen out of a list of 450+ starships across all races), or battle with pre-determined ships for both sides.
#STAR TREK LEGACY MODS PC#
The PC version of the game has several modification tools. Bethesda has also released a mission editor tool allowing users to freely customize missions. A mode of play included in later versions of the game is the "coop wave" mode, in which a player (with up to 6 other "squadrons/fleets") guards a station from assault by increasingly harder-to-defeat enemy fleets, increasing in gradual waves. In skirmish mode, players are not limited to controlling Starfleet vessels as they are in the campaign they can control the ships of the different races faced in the campaign, including the Borg, the Klingons and the Romulans. Players select the map on which to play, the number of ships per squadron, the number of command points allowed, the race and allegiance of each AI player, and the make-up of their own squadron. In addition to the linear campaign, there is a customizable skirmish mode. The player earns "command points" during each mission, and can select new ships to add to their squadron by spending these points between missions. Starships are classified according to weapons strength and maneuverability, and assigned a set number of points that roughly corresponds to the strength of the ship. Viewpoint is controlled in several ways, with players able to "lock" onto an opponent to ensure that the opponent is always centered in the screen, to look straight forward, or to rotate camera around the selected ship. The PC version of the game was met with mainly negative reviews, whilst the Xbox 360 version fared slightly better with critics. The game represents the first time that the five actors who portrayed each of the captains in the five individual Star Trek shows up until that time, William Shatner, Patrick Stewart, Avery Brooks, Kate Mulgrew, and Scott Bakula had participated in the same project. In the game, players control a fleet of various Federation starships (up to four) through three different Star Trek eras in combat against various races. In Europe, both the PC version and the Xbox 360 version were released on December 22, 2006. Originally slated for release in the fall of 2006 to coincide with the 40th anniversary of Star Trek, the Windows version was not released in North America until December 6, 2006, and the Xbox 360 version until December 15.
#STAR TREK LEGACY MODS SOFTWARE#
Star Trek: Legacy is a 2006 real-time tactics space combat video game for Microsoft Windows and Xbox 360 developed by Mad Doc Software and published by Bethesda Softworks in association with CBS Paramount Television and CBS Consumer Products. Real-time tactics, action-adventure, space combat